New grid. Much. Better. 🤩

I think we should change the projects grid. I'll play around with that.

that Vital render 🤤

another iteration

Looking good. We need to come up with a new icon for the notification. And for the card titles, is there anything else we can try?

For the notification pop up, I think it would be good to have it displayed at the bottom of the screen, white background. Not custom looking.

slack

New message button flow. Empty notification screen. Channel card view. Dm card view.

Slack. First touch

YZY Player process

Passport 3D scene (glass & light improved)

The glass is so much better. The background color is ok. I would go a bit darker.

instagram

What do you think? The different angles is a bit odd. Specially the video app. Also the colors don’t look mature. The green, purple and red needs to go away.

Can you make a feed of the floating devices. And see how those angles would look.

big scenes

Trues background needs to be dark brown or dark grey. Red feels too much. And The enterprise video app, the purple gradient background takes the realistic feeling we are trying to achieve away.

big scenes

Some of these colors are good but some are not. Covertree is good. Digital pass is not. Vfs is alright. Too far away to see the interface.

Sonatic zoomed out (edited)

Can the surface cover the entire image?

Covertree 3Dscene test

passport app- 3d scene test

Impower 3d scene

Getting there. Can you post the ones created so far here as well?

scene exploring

Very interesting but too wild. I think these scenes need to make sense for the purpose the products were designed. A floating device on a rock doesn't make much sense.
What do you think?

rebilla

Looking good. Then we have all we need for the case study right?

vfs

We can skip showing the websites. For VFS, we are just going to show the product. So a couple of screens there will do.

vfs

Anything we can do to improve the look of these orange buttons?

covertree

For all of our case studies, we need to follow the same pattern and order. Product first. Web. Tablet, mobile. And at last design system. Maybe a branding and website at the end.

We also can use a title to break sections apart perhaps. But that really depends on how you would show it.

And should we use the devices we’ve created to show the work?

covertree

I think we only use the small boxes for mobile and branding. Showing half of web is not a good use of it.

TRUE

A good grid for projects is needed. A mix of large box with two boxes would be nice to see. Is it odd that the width of the design system shot and iPad are different?

TRUE

Only one text per project. The rest are images.

impower

Main focus on the product. So more images of the product and design system than branding and website.
Product first, at the bottom, we can include branding a bit. Just a slide.

Vital scene test

covertree case

Should we use devices for our mock-ups or just place them like these? And I would place the screens next to each other instead of over each other.

what do you think now?

Added some projects icon

How about we make the entire floor, in grid? That way the scene is a bit more connected to the brand.

Vital test render

So much better than the previous one with stone and gold. How about we place the icons we created in 3D in the same angle as the phones, and place them around them?
yes it might look good too, just afraid of the image gets load too much if we put all the icons in there

Moodboard for scenes

Maybe we should have a theme going on. I was previously not a fan of putting devices on shelves and objects around them. How do you feel about realistic scenes? Like just placing it in a realistic scene like this one: https://wearecollins.imgix.net/uploads/RH_COLLINS_Web_15.png?auto=format%2Ccompress&dpr=3&fit=max&q=90&w=400

Trying to make quick 3D sketches

3d previews for Vital

I think the logo should also be created in 3D and a solid white background color make the product designs to not stand out as much. Can we experiment with new background treatments like other colors, or perhaps design a scene that is relevant to the product?